Friday, 9 May 2014
Thursday, 8 May 2014
Lightning does strike twice!
At the beginning of the animation, lightning strikes outside the house to create a spooky atmosphere. I was assigned to create the lightning affect using my original house scene. As lightning hits the sky, the surrounding objects are illuminated by its presence. This forms a realistic lighting affect for the lightning bolt. This animation was made in Flipbook:
Wednesday, 7 May 2014
Adding Wardrobe doors
The perspective was hard to achieve on the doors but I think I got it right:
Without Cape:
With Cape:
Filling the wardrobe
2 keyframes are required to go along with the wardrobe scene. One with its doors open and the cape inside and one with the doors open but the cape removed. Now that I had drawn the cape in a previous scene I was familiar with its shape. I design this wardrobe taking inspiration from my own, shelves on the left and the right used for hanging larger clothes:
I have yet to add the doors but as they are interactive in the animation they may not be required to be drawn in the background
Scene without cape
Scene with cape
Taking out the trash! (And making it better?)
Its a small alteration but nevertheless my own. My job was to draw the bin used at the end of the animation in the same style as the scenery I have been drawing so far:
The original (drawn by team leader)
My refined version:
Refining the cape scene
I refined this scene using my same technique as normal; a rough sketch of the final thing and then I use brush size 3 on 75% opacity:
And then the shading, using the same guide:
Cape Scene
There is a scene/angle of camera in the bedroom that focuses on the bed when the character has taken the cape out of the wardrobe and placed it on the bed. This required mostly my own construction taking inspiration from the leader's original frame:
I drew the whole bed small first, even though most of it wouldn't be in the final shot...
I then resized the bed up to the correct size for the shot and refined the lines...
I then added the cape, which my need resizing. I also added a fraction of the window in the corner.
Going widescreen...
According to the team I need to resize the scenes to 1280p width and 720p. As these measurements cause a lot of our scenes to have main bits cropped out, we decided to instead stretch them causing minor distortion but all the details remained on the canvas.
The Original
The Cropped Version
The Stretched Version
The Rest
Sunday, 4 May 2014
The Wardrobe Scene
Although I had already made a rough draft of this scene, we actually needed one that was integrated into the bedroom scene that I already made:
So I cropped out the little section where the wardrobe is standing and resized to the same dimensions as the rest of the scenery. Then I began changing the dimensions so it was facing the camera straight on:
The wall, skirting, doorway and wardrobe all had to be corrected for the perspective to work from where the character is standing:
Finally the scene needed shading in the same colours as it was previously. When I finished the lines in the scene seemed it bit weak for the style so I duplicated the layer to make is more intense:
Friday, 2 May 2014
Conan Primary has, awoken!
With shading the school the tinge of the sky was best being similar to that of the house scenery. We went for a rather murky shade, as lightning is meant to flash in the background on this scene. The school on the other hand, will have no effects added to it.
Thursday, 1 May 2014
School time!
Once again another edit of scenery. This time the school scene, only seen briefly in the animation itself. This one didn't much correcting although we all agreed to just get rid of the giant american flag on the top of the original design.
The Original
First sketch over
A few changes required
Here i edited the dimensions of the clock and i also made the two front windows square instead. This way they fit in more with the surrounding rectangular windows. And obviously, the flag had to go.
Final Draft
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